Spinning Monkey
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Spinning Monkey Studios

Welcome to the Institute of Applied Chaos. Please Mind the Experiment.

Professor Fizzlewick in the Victorian workshop beside the Institute crest and the words Build, Bombard, Chaos.

Most respectable educational institutions encourage students to think outside the box.

At the Institute of Applied Chaos, the box has already been launched through the ceiling, taken out a chandelier, and is currently heading towards a neighbouring postcode.

Your first assignment is to explain what happened.

Extra marks if you can do it before the box lands.

Welcome to our latest creation at Spinning Monkey Studios, a physics-based puzzle game where scientific curiosity meets questionable engineering, and the difference between a brilliant invention and a catastrophic failure is usually one badly positioned spring.

We’ve been busy constructing a rather unusual academy. A place where elaborate machinery, experimental physics and the occasional deeply regrettable decision are all considered essential parts of a well-rounded education.

And naturally, every prestigious institution needs a suitably impressive Latin motto.

Ours is Ad Excellentiam Per Calamitatem.

Toward excellence through catastrophe.

It’s embroidered on the school crest, which is a lovely touch considering how frequently the laboratory equipment ends up embedded in the walls.

Three Steps to Scientific Greatness (Or a Small Insurance Claim)

At the heart of the game lies a beautifully simple philosophy:

BUILD → BOMBARD → CHAOS

Three words that perfectly describe both our gameplay and, on certain afternoons, our development process.

BUILD: Think Like a Genius. Construct Like a Lunatic.

Every experiment begins with a problem, a collection of mechanical contraptions and the comforting knowledge that nothing has exploded yet.

The action is paused while you inspect your surroundings and arrange the equipment.

Ramps, springs, seesaws and other wonderfully impractical devices are yours to position.

Perhaps you’ll construct an elegant chain reaction involving gravity, momentum and a carefully balanced series of moving parts.

Perhaps you’ll place a spring at a suspicious angle and hope for the best.

Both approaches are welcomed by the faculty. One simply involves considerably more paperwork.

There’s no ticking clock demanding that you make a decision. Take your time, study the problem, shuffle things around and develop a theory.

A good scientist always has a theory.

Whether that theory survives contact with reality is an entirely separate matter.

The live Knock Knock exam, showing Professor Fizzlewick, the launcher, Springer, Volunteer and Collection Chute.
Every practical exam begins with a theory. Here is Knock Knock in the current browser build.

BOMBARD: Apply Science. Preferably at Speed.

Once your magnificent contraption is ready, it’s time to introduce the one ingredient that every serious scientific experiment clearly needs.

Bombs.

You control a launcher, adjusting the angle, power and timing of each throw to set your creation in motion.

Bombs are limited for each attempt, so you’ll need to make your shots count.

One perfectly placed throw might trigger a beautiful mechanical chain reaction.

Another might send an important piece of equipment sailing majestically in completely the wrong direction.

And occasionally, you’ll find yourself staring at the wreckage of your carefully constructed masterpiece, holding one remaining bomb and thinking:

“I can fix this.”

Historically, these are dangerous words.

The Long Way Round paused with controls for launch angle, power and a queued throw.
Pause, inspect the shot, and decide how much momentum your theory requires.

CHAOS: Gravity Has Entered the Conversation.

This is where the magic happens.

And by magic, we mean physics doing precisely what physics does, regardless of how inconvenient that may be for everyone involved.

A bomb strikes a lever. The lever releases a ball. The ball rolls down a ramp, launches off a spring, knocks something else over and eventually sends a small mechanical chap tumbling into a collection chute.

Success!

Or perhaps the ball misses the ramp entirely, the spring launches absolutely nothing, and your carefully arranged machinery performs what can only be described as an interpretive dance.

Also success, in a more educational sense.

The joy comes from watching each little cause-and-effect moment unfold. You can see what worked, what didn’t, and exactly when your brilliant idea decided to pursue a completely different career.

Our expressive little Constructobots are at the centre of these experiments, getting bumped, tipped and collected in suitably ridiculous fashion.

It’s playful, cartoon-style mechanical mayhem, without graphic harm.

Although we suspect a few of them may be considering joining a union.

There’s More Than One Way to Cause a Catastrophe

One of our most important design rules is that every puzzle should offer more than one genuinely different way to succeed.

Because not everyone approaches a problem in the same way.

Some players will spend ages constructing an intricate mechanical masterpiece, carefully calculating trajectories and arranging a beautiful sequence of perfectly timed reactions.

Others will look at the same puzzle, tilt the launcher slightly and say:

“What happens if I just hit that?”

We believe both deserve a passing grade.

Our current development build features four practical examinations, each designed with different approaches to discover.

Take The Long Way Round, for example.

You can create an indirect solution using a rolling ball and a series of carefully positioned objects.

Or you can try aiming directly for the switch yourself.

Two different strategies. Two different ways of thinking. And plenty of opportunities to discover a third approach that we probably hadn’t anticipated.

Frankly, those are some of our favourite moments.

There’s something particularly satisfying about watching someone solve a puzzle in a way that makes the developers stare silently at the screen.

Usually followed by someone muttering, “Well, that’s one way of doing it.”

The Long Way Round exam with a rolling ball, shield, Relay and trapdoor above the collection chute.
The Long Way Round: put the rolling ball to work, or propose a more direct application of science.

Failure Is Just Success Wearing a Ridiculous Hat

We have another important rule at the Institute.

Failing should be funny.

Not frustrating. Not punishing. And certainly not an excuse for a game to inform you that you’ve run out of energy and must return in six hours.

We’re running a laboratory, not a mobile phone battery management course.

There are no lives to exhaust and no energy meters standing between you and your next terrible idea.

When an experiment goes wrong, you can revise it and try again.

Better still, your carefully arranged equipment stays where you put it when you revise an attempt, so you don’t have to rebuild everything from scratch just because one ball developed an unexpected enthusiasm for the ceiling.

The current build also includes peer review, replay and Office Hours demonstrations to lend a hand when a particular practical examination has started feeling suspiciously like actual education.

You can pause, inspect your setup and plan your next throw.

We want you to enjoy the process of discovering a solution, rather than wrestling with unnecessary pressure.

Sometimes you’ll succeed through careful planning.

Sometimes through inspired improvisation.

And occasionally through a completely accidental sequence of events that you will immediately claim was your plan all along.

We respect that.

It’s practically the foundation of modern engineering.

Meet the Man in Charge. Apparently.

Professor Percival P. Fizzlewick

Head of Applied Catastrophysics.

Academic visionary. Distinguished gentleman. Proud owner of a name that takes longer to pronounce than some of our experiments take to fail.

Every great institution needs a figurehead, and Professor Fizzlewick has bravely accepted the responsibility of overseeing ours.

He’s a man of tremendous confidence, impeccable academic ambition and eyebrows that suggest he’s personally witnessed several explosions at remarkably close range.

The Professor is now present in our development build, complete with small animated gestures as experiments unfold.

He observes proceedings with the calm authority of someone who is absolutely convinced that everything is going according to plan.

Even when a heavy object has just travelled directly through something that was technically supposed to be a wall.

We admire his optimism.

We also suspect he has never personally filled out an accident report.

A Properly Respectable Place to Make a Terrible Mess

We wanted the Institute to feel like somewhere that takes itself extremely seriously, despite overwhelming evidence that it probably shouldn’t.

Our starting environment is a richly illustrated Victorian-inspired workshop, packed with brass machinery, curious contraptions and enough institutional grandeur to make even the most ridiculous experiments feel academically important.

Think polished scientific instruments, elaborate mechanical devices and the kind of laboratory where someone might confidently announce they’ve invented perpetual motion before accidentally setting fire to the curtains.

The Constructobots bring their own personality to proceedings, while the Institute’s approved crest and a growing selection of music help shape the atmosphere.

We’re aiming for something charming, theatrical and just slightly unhinged.

Essentially, a prestigious scientific institution that could lose its accreditation at any moment.

What’s Happening Behind the Laboratory Doors?

We’re still very much in development, and there’s plenty of work happening behind the scenes.

The game is being built in HTML5 for browser play, with landscape as the primary layout. Android is our intended next platform.

Right now, we’re refining the four playable examinations, improving screen layouts, making equipment easier to read and fine-tuning how aiming, throwing and timing feel.

There’s also real-device testing and plenty of polish still to come.

As anyone who has ever developed a game will tell you, getting something to work is one thing.

Getting it to work beautifully, consistently and without an unexpected object launching itself into another dimension is an entirely different challenge.

We’re also exploring ideas for the future.

Larger courses could allow for longer, more elaborate chain reactions, where one tiny action sets off an increasingly ridiculous sequence of mechanical events.

We’re thinking about ways friends might compare solutions, too.

Because there’s nothing quite like spending twenty minutes constructing an elegant machine, only to discover your friend solved the same puzzle in six seconds by throwing something at a wall.

These are ideas we’re exploring rather than features we’re promising today. For now, our focus remains firmly on the four contained practical exams and making the core experience as entertaining as possible.

The Institute Is Almost Ready to Cause Trouble

What we’re building isn’t really about finding the single correct answer.

It’s about experimenting.

It’s about looking at a strange mechanical problem and wondering what might happen if you moved that ramp, adjusted that spring or fired one perfectly timed shot into a contraption that probably shouldn’t have been built in the first place.

It’s about the satisfaction of watching a ridiculous plan somehow work.

And, just as importantly, the entertainment value of watching a supposedly brilliant plan fail so spectacularly that you immediately want to try it again.

We’ll be sharing more from the Institute as development continues, including a closer look at the experiments, the machinery and the distinguished academic lunatic overseeing the whole operation.

Until then, remember the Institute’s guiding philosophy:

Brilliant ideas. Disastrous results.

And if anyone happens to find a large wooden box somewhere in the upper atmosphere, please return it to Professor Fizzlewick.

He insists it’s an essential piece of scientific equipment.

We suspect he’s just trying to get his office back.