Level 1: Orientation — The First CrayonLearn one middle lane with one Crayon Eater against five very slow consultants.
Campaign map and local debug launcher
Choose A Disaster
Locked levels remain launchable here for testing. Normal Continue progression still unlocks them in order.
Pre-shift incompetence allocation
Choose Your Crew
Pick at least two idiots. Crew capacity grows midway through each world. Higher tiers cost more crayon energy but counter tougher Smart-Arse classes.
0 / 4 selected
Extremely advanced training
Click. Place. Regret.
Orientation supplies one Crayon Eater and uses only the middle lane.
Select a unit card, then place it on a perspective-matched floor tile.
Click falling crayons before they hit the floor.
From Level 3, collect purple Play-Dough. Arm it in the tray, then tap any deployed Smooth Brain to throw it.
Play-Dough plus crayon barf blinds a Smart-Arse, making every attack miss.
Keep Smartasses away from the left edge. Each lane's mop cart saves its first breach.
After a mop cart is spent, every breach costs one Break Room Dignity. Lose all three and the break room is sanitized.
Build resource producers at the back, control units in the middle, and tanks at the front. Fire, Water, Earth and Air evolution families unlock stronger specialist forms.
Important knobs
Settings
Local playtest controls
Debug Lab
URL shortcut: ?level=12&debug=1
Optional message from the monkey
100crayons
Wave 1 / 2hostile optimization
L1 · OrientationCorporate Office
Dignity: 3 / 3zero means sanitized
↻Turn your phone sideways
The consultants hate landscape mode.